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justin = { main feed , music , code , askjf , pubkey };recent comments

Recent comments:

Posted by Justin on Wed 22 May 2024 at 09:39 from 71.125.233.x
hah thanks if I need something framed maybe I'll drop by...

Posted by duff92 on Thu 16 May 2024 at 16:18 from 172.254.173.x

I randomly came across your blog because I was talking about the whipping the llama's ass sound track from winamp and I looked it up and got to your wiki page that had the link to here.

I LITERALLY work across the street from the Greenwood cemetery at 770 5th. If you live or work close to here, please feel free to drop by. Ask for Eli

Posted by duff92 on Thu 16 May 2024 at 16:13 from 172.254.173.x
Nice pic man!

Posted by Justin on Thu 02 May 2024 at 17:30 from 71.125.233.x
we decided to turn off our server, because running it involved so, so, so many packages and the supply chain risk alone seemed too great.

Posted by Tristan on Wed 01 May 2024 at 14:11 from 66.130.100.x
Hello, would love to follow you on mastodon, but that link is no longer working!
Peace :)

Posted by Gio on Wed 17 Apr 2024 at 12:45 from 94.70.12.x
Optics people are amazing but are not computer people. It would be interesting for a comparison with a CRT monitor and also in printed form. In motion pictures it is always suprising for me how much satisfaction I derive from a technicolor movie despite its age.

Posted by rob on Thu 04 Apr 2024 at 00:04 from 70.188.240.x
so the world needs a drag and drop dialog editor of old. like the visual basic 6 era. godot maybe close.

Posted by crusher on Mon 01 Apr 2024 at 15:21 from 94.21.48.x
Ungodly crap! I've not used resource compiler since like win98?
Guess that has to do with only the compiler being "free" and not wanting to pirate the IDE..
You may try "RisohEditor" that is open source, 3MB compiled.
(No idea how "good" it may be compared to anything else, I am not using Windows for a decade now, unless have to.)

Posted by toqer on Tue 27 Feb 2024 at 14:19 from 71.204.187.x
I came here looking for images of the crucfx, and saw you're going through some of the same old man pains I am. Go easy on your legs, once you got gravel in those knees it can be a real downer on activity.

Posted by Justin on Mon 19 Feb 2024 at 15:24 from 71.125.233.x
Ray Miller 50k would be great! Mostly similar course without the grueling extra bit :)

Posted by Ben on Sun 11 Feb 2024 at 12:47 from 76.158.221.x
Enjoyed this race report and your ray miller 50/50 report from last year. Has me thinking about doing the RayMiller 50k.

Posted by Jack on Sat 10 Feb 2024 at 07:53 from 138.199.15.x
Really enjoyed reading this post!

Posted by Justin on Sun 07 Jan 2024 at 20:15 from 71.125.233.x
hah well I've since given up on VC6 at least... but yeah having all of these implementation-defined questions doesn't inspire confidence for me either!

Posted by Gio on Sun 07 Jan 2024 at 18:38 from 94.70.23.x
It's not only that with STL: Is std::vector continuous memory in VC6? Does std::unique_ptr destruct in the correct order in VC11? Are atomics fast in VC11? Does the std::find give the correct result all the time in VC11? Are template aliases in the delivered implementation of C++11 standard in VC11? Why std::thread leaks the last decade? And the questions go on and on... I mean those compilers have a life-cycle for 10 years in theory because in reality it's a totally different story. Never had any questions with WDL, it's old but inspires confidence.

Posted by Gio on Sun 07 Jan 2024 at 14:35 from 94.70.23.x
Also, STL is full of pitfalls: if you know them you can write good software if not well good luck. I like to separate the programming idioms, I would describe C and C-style C++ as high performance, systems programming and equal for the most part -- but STL and Modern C++ I would address them as budget performance or cheapness depending the mood.

Posted by Gio on Sun 07 Jan 2024 at 11:56 from 94.70.23.x
Exactly that - my preference for WDL is that it is based on reality without much happening behind the scenes. You mostly use real constructs like a pointer, etc. What you see is what you get. Lately I started an experimental project with STL but I have to say that it is not a satisfactory experience compared to WDL. For me it looks like that the old style/methods still produce the best results. STL is not that bad but...

Posted by Tale on Sun 07 Jan 2024 at 06:04 from 77.170.68.x
Yeah, C++03 for the win, and no STL please! That being said, sometimes when communicating with other software (e.g. audio plugin APIs) I do have to use C++11 and/or STL, and then of course does its job just fine. But I also tend to avoid STL, and most other C++ "modernisms".

Posted by Justin on Tue 21 Nov 2023 at 19:22 from 71.105.40.x
hah, ok easy enough to sign it, build updated. (signed the installer but not the contents).

Posted by ScuzzyEye on Tue 21 Nov 2023 at 07:57 from 66.242.112.x
I saw a plug-in developer on Twitter testing arm64EC builds of plug-ins. I said there was a test build of Reaper. They expressed interesting in checking it out, but didn't like the non-signed installer. If you get the signing sorted out, and make another build, I'll point them to it again.

Posted by Someone who got into a very deep rabithole on Sun 19 Nov 2023 at 10:22 from 61.247.1.x

you dont know me and i don't know you. I've stubbled upon this website whilst i was supposed to be preparing for an exam i have tomorrow. but instead I've reached the bottom of what seems to be the very beginning of your personal journal that dictates your whole life events, i might add a very interesting one. As weird as that sounds i find it very cool that I've come to this website simply by just trying to find ways i could distract myself from doing my work. i'd like to thank you for the journey. I guess this is the end of the line. funny to think that all this happened cause i saw my friends Instagram story.

Keep rockin on Mr Frankel ill be sure to listen to your latest music release

Best regards

Posted by Tale on Sat 11 Nov 2023 at 04:11 from 77.170.68.x
Interesting! I've been wondering if we should support ARM audio plugins on Windows at some point, but I guess not anytime soon. BTW, Notepad++ seems available for ARM as well, and also GIMP, so I guess native software support is coming.

Posted by Justin on Wed 20 Sep 2023 at 18:25 from 71.105.40.x
I just reprocessed our .rc files using the vc2013 resource editor, for our .rc files anyway it works fine for swell.

Posted by Gio on Tue 19 Sep 2023 at 23:44 from 85.74.137.x
In the past you have helped me with .rc generation for vc11, I have been using vc11 the last decade or so with swell. I would like to point out some things: a) .rc encoding can be annoying at times - you realize that something is not right the moment you try to use the swell parser and you have to resave to correct encoding and try again (doesn't happen very often but it does) b) it looks like that the resource editor in vc11 does not like XP compatibility (platform toolset) errors popup when you try to open the .rc file. Hopefully those issues are fixed in later versions but I haven't try...

Posted by Justin on Tue 19 Sep 2023 at 23:19 from 71.105.40.x
(ftr we have a corporation but it's still composed of people etc etc...)

Posted by Justin on Tue 19 Sep 2023 at 23:13 from 71.105.40.x
If I were a corporation I wouldn't get to write articles about programming, because corporations can't write.

Posted by User on Tue 19 Sep 2023 at 05:54 from 95.134.60.x
If you were a corporation you could just assign a task to the team and let them sort this out.

Posted by Justin on Fri 15 Sep 2023 at 22:04 from 71.105.40.x
(Or VC2013's resource editor, but I mostly use the express version of that which doesn't include a resource editor, heh)

Posted by Justin on Fri 15 Sep 2023 at 22:03 from 71.105.40.x
Yeah, I should try 2005 on that, hopefully they fixed that issue. It will go and reformat _everything_ though, but maybe it's about time to bite the bullet. The other thing is that it might tweak the syntax in such a way that it breaks SWELL's .rc parsing. Things to investigate!

Posted by wasereb4 on Fri 15 Sep 2023 at 18:24 from 83.135.15.x
It was me asking. :) What concerns me, I did find it interesting to get a bit of insight in internal REAPER development, so thanks.

Maybe naive, but using a newer version of VC/VS (which doesn't have this issue?) wouldn'b be an option?

Posted by Justin on Fri 15 Sep 2023 at 13:21 from 71.105.40.x
or a little helper script which chunks-up the .rc file and recomposes it for commit...

Posted by Tale on Fri 15 Sep 2023 at 02:27 from 77.170.68.x
Just thinking aloud... Maybe you could permanently split up the RC file into a bunch of smaller ones, and then use an additional build step to merge them before compiling the resulting RC file.

Posted by SpoiledHobo on Mon 11 Sep 2023 at 05:08 from 77.12.168.x
Nice. I'll have to look if mine haven't dried up. Thanks for the inspiration :)

Posted by User on Mon 14 Aug 2023 at 06:58 from 50.7.93.x

Posted by John on Wed 19 Apr 2023 at 04:25 from 46.118.187.x
why i dont understand this(

Posted by 2023 on Sat 04 Mar 2023 at 22:41 from 2.29.234.x
donr quite get it ⁈ no scrubs or something else whacky⁈
+took 2 random trax=thanx!!

Posted by Justin Godesky on Mon 30 Jan 2023 at 16:22 from 104.28.208.x
This sounds great.

Maybe it could use a "modeline" (like Vim and Emacs) in the footer to display the "modes" you're in, as well as your current in-progress keyboard action combination (so user gets live feedback and not confused/stuck and have to ESC/cancel out of there).

Posted by Matt on Sun 29 Jan 2023 at 12:17 from 149.86.0.x
Looks absolutely wonderful - thanks for sharing and I am jealous of both the views and the steak + eggs

Posted by Zapatero on Tue 17 Jan 2023 at 09:35 from 84.115.226.x
Oh that will be such a nice addition!
Personally I love context-aware shortcuts etc - these things allow for a smooth workflow (provided one has laid out the scheme in a clever way), and the number of keys is limited. Wonderful feature, looking forward to its implementation/release! :)

Posted by Justin on Fri 13 Jan 2023 at 13:56 from 76.126.181.x
that might be a nice default binding, yeah

Posted by SpoiledHobo on Fri 13 Jan 2023 at 03:48 from 77.12.75.x
Maybe I'm daft or too much of a noob here, but considering your last paragraph I'm asking myself if "Esc" would be a good way to - well - escape back to the default section? If there's such a thing as a default section, that is.

Posted by saike on Thu 05 Jan 2023 at 19:01 from 84.106.132.x
Neat! No more (or at least less) codegen from Python for me :D

Posted by Chris on Mon 02 Jan 2023 at 19:10 from 76.77.180.x
Perfect, thank you very much.

Posted by Justin on Mon 26 Dec 2022 at 09:52 from 174.247.17.x
1. I forget if that calculation was buried as code somewhere on the apple documentation site, or if it was just described. Block size is samples, srate is the samplerate in samples/second.

Posted by Chris on Fri 23 Dec 2022 at 16:21 from 99.155.33.x

Thank you SO MUCH for writing this up, saved me a lot of effort...

I put together a gist that describes how to do it, seeing as their documentation really sucks gist.github.com/cjappl/20fed4c5631...

I was running into the EINVAL thing, and nothing was helping besides this article.

I had a couple questions:

1. How did you discover the period/constraint/computation of the coreaudio thread? Do you have a source anywhere?
2. In your calculation, what do `blocksize` and `srate` refer to, and in what units?

Again, thank you so much. Really useful

Posted by 2022 on Thu 03 Nov 2022 at 19:53 from 31.124.45.x
yeah this is sik- parting the seas came to mind.

Posted by 2022 on Thu 03 Nov 2022 at 19:29 from 31.124.45.x
which? the sunsets or the waves? thinking these colours are incredible!

Posted by Justin on Thu 20 Oct 2022 at 09:17 from 70.23.64.x
Thank you! The painting was actually the bottom or top 1/3 (I like the way it looks both ways! couldn't decide which was was up), then the middle third was stretched in gimp. Love Elliot Smith.

Posted by jack on Wed 19 Oct 2022 at 22:33 from 193.32.127.x
I really like this painting, reminds me of Minas Morgul rotated ccw 90degrees with a sprinkling of Nirvana Nevermind, naturally. Cosmic Background is sick, my favourite track. Do you like Elliott Smith? Your drumming style on a few tracks gives me XO vibes. (sorry for comparisons, or not)

Posted by Carlos on Fri 16 Sep 2022 at 17:37 from 71.229.106.x
some trek that has to be, a tip of the bridge, the peninsula in the back, great pic indeed!

Posted by max on Fri 05 Aug 2022 at 00:10 from 174.64.49.x
sounds like urbit...
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